Much ado about scripting, Linux & Eclipse: card subject to change

2009-07-16

HOWTO: Be full of C.R.A.P.

In part 1 I rambled on at length about what I think needs to be done to prove yourself to a project team in order to become a committer on tht project.

So, what the crap's up with being full of C.R.A.P.? I'm not referring to the four principles of design (Contrast, Repetition, Alignment, Proximity), though there are some similarities here.

For me, being full of C.R.A.P is about the transition from one state to another:

Contributing
Responsive
Able
Peer
to Committed
Responsible
Active
Participant

How do you move from one state to another?

Give a crap, Clean up some old crap, Make some new crap, Now you're C.R.A.P.!

Simple, right?

'Till next time...

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